
Enemy fire and casualties add suppression, which makes hitting harder and may force a unit to become pinned, buttoned down, or routed. Another key feature to your units is suppression and morale.

Units may freely move and fire, but moving quickly depletes the number of shots for that turn and vice versa. Your units are either single vehicles (including tanks, APCs, trucks, helicopters, etc.), infantry squads, or single heavy weapons with their crew (including everything form anti-tank rocket launchers to SAM batteries and 203 mm howitzers).ĭuring your turn you can move your units and issue commands with the mouse and a few keyboard hot keys. Each hex relates to about 50 meters and your forces are spread out on the map depending on the starting conditions of each level. For those unfamiliar with the Steel Panthers series, the main gameplay occurs on a terrain map broken up into a hex grid.
